Bravely Default – Review

I sat on the PAL release of Bravely Default for a month or so. In one regard this was just because I could, soaking in the rare occurrence of region locking somewhat working out for our neglected lands (It sure as hell wasn’t because I was playing SMT4 or Rune Factory!). But the other concern I had, was simply how long the game was supposed to be. Either I was going to love it and get sucked into 60 odd hours of JRPG goodness or it was going to be a massive letdown, leaving me yet again without a quality entry in a genre I once loved.

The excitement generated by the American release finally prompted me to get into it and I’m glad I did. Not so much because it is an amazing game (but it nearly is) but because there are so many interesting design aspects to discuss. Without further ado, ladies and gentleman I give you my Bravely Default review:

But first things first. I can see how it came about, you can brave and you can default as two options in battle. So “Bravely Default” works right? No it doesn’t really. This is especially true because Defaulting is actually the safe option, because it raises your defense and lets you act again on the very next turn (while also potentially unleashing stronger attacks). Using a brave action lets you attack more than once, but then makes you vulnerable straight after. As such, I now dub the game Bravely Brave (or BB for short) which is a heck of a lot catchier.

With that fixed, it is time to talk about the game itself. The setup is pretty straightforward. You have the wide-eyed farm boy torn from his peaceful life, check. The quiet and practical spiritual girl who just wants to do what is right, check. The sassy warrior girl Edea who used to be a member of the enemy, check. Finally you have the debonair playboy Ringbabel…with amnesia no less, who must have loved Final Fantasy 12 and probably dressed up as Balthier at Halloween every year.

Not off to a great start in the originality stakes then. While these are safe choices and work well enough, they also stretch the credibility of the story to breaking point at different stages. Basically the world is falling apart because of the corruption of four elemental crystals and our unlikely heroes have to save the day because… well everybody else has got something else on at the moment. In fact, nobody seems particularly concerned about the state of the world and are just happy to push on with their lives until you sort out what they really care about.

Of particular note in this strange world are the typical set of evil guys representing the empire. These guys and gals are not just evil, they are stupidly evil. Killing a hundred thousand soldiers with a toxin? Forcing children to work in mines? Handing out lolly bags with only those black twisty bits of licorice? They have done it all and over several years by the sounds of things. In fact the generals seem to locked in a game of “who can do the most blatantly evil thing” and basically they are all winning.

Which makes you wonder how Edea, a former high ranking officer is somehow oblivious to all this. “What!?! We are actually the evil side?” She constantly remarks. I mean holy shit you could have picked up on one or two hints earlier. Maybe around the time all the oceans started rotting and the wind stopped? But instead you are constantly hit over the head with how she is opening her eyes to what has been going on. This obvious characterization style holds just as true for the other cast members, leaving you to wonder when they’ll all just get over their one defining personality trait and get on with the mission (hint, it takes about half the game).

Odd things like this stand out through the experience because of how well done some aspects are. While there is a halfhearted attempt to tie it all together in the second half, it never really works as a fully realized piece. This has a lot to do with the writing, which is a mix of decent and absurdly delivered lines from the main cast. Any attempt at emotion is often destroyed by Agnes doing things like wishing with her “heart of hearts” or characters dramatically lamenting the death of a character they literally met just ten seconds before. This melodramatic approach just feels so out of touch with the polish found elsewhere and you have to wonder if much of it wasn’t an afterthought to help flesh out the battle systems. In particular the “party talk” events seem to be thrown in with little thought, given they rarely reference what is going on in the game and even when they do they never have anything interesting to say.

The quests themselves couldn’t be more basic. Find the marker, go to the marker, complete the three levels of a dungeon and kill the thing at the end of it. Rinse and repeat with a couple of short cut-scenes and maybe get a job at the end (which ok, is addictive enough). But beyond the first few quests, everything slows to a crawl. Of particular note is chapter 3 with its fashioned themed adventures (travel across the world to get a dress!) and the side-quest to get the performer job. Whoever designed that particular part of the game should be banned from any sequel…and most other game series as well.

The quests don’t get better after that low point either. After a few chapters you will find yourself returning to the same locations over and over just to be told you have to go back again. It gets very boring, very quickly and there is one particular stretch involving a young boy which is ridiculous. After backtracking about five times and moving his location three, you then have to return to him again… just to get an item.

So basically the story doesn’t reach any great heights and the characters are predictable at best and comical parodies of long overused jrpg stereotypes at worst. This might seem like a harsh criticism but this is not a short game and if you are expecting a long and interesting story to drive you through it, you are going to go home unhappy. So even though it starts out as Final Fantasy (the first few hours are amazing), it ends up like Crimson Gem Saga. I’m thinking maybe it should be “A better Crimson gem saga than Crimson gem saga”…. but that’d probably lead to legal troubles these days…

To put it another way, Final Fantasy 13 took 40 hours to get good. Bravely Brave takes 20 hours to get bad. But at least you still get that 20 hours.

With that side of the jrpg equation taken care of, it is on to the gameplay itself. Many people have remarked that it is similar to Final Fantasy 5 with the job system (and a somewhat bland story) and that is pretty close to the mark. There are lots of jobs and lots of abilities with a host of well designed sprites. However Bravely Default does a lot of other interesting things and this is where the game begins to shine.

Battles are fought with the before mentioned brave and default mechanics at the heart of everything. While this sounds unusual, what it basically comes down to is “can I kill the enemy using all my attacks” or “should I play it safe?”. In practice, you can use your four attacks in a row against 99% of enemies and only use some sort of strategy against bosses. Once you are forced to consider your actions (typically just keeping one person ready to heal) the battle system comes together and it all seems to work.

There are lots of other things that come into it, like custom special attacks, SP (with micro-transactions!), combining items and your usual range of abilities. But it isn’t often worthwhile using most of it for the majority of the game. Are you going to go through numerous menus to set up one attack for one character before doing the rest? Probably not and I didn’t either when you have plenty of similar options that work just as well. Of special note are the unnecessary SP attacks (basically let you cheat by acting again), fueled by either real world money or cool down times. Rest assured that you will never need to spend money, but it still is quite irksome that the option is there.

While that all works, none of it is particularly out there for a jrpg. You are still taking turns and selecting attacks and hopefully winning the day. Where Bravely Default gets interesting is the range of options it provides so you don’t have to actually play the game.

Grinding in … Bravely Brave … is a strange beast. You don’t necessarily need to grind, but the whole game is almost set up around it. Speeding up battles, automatically attacking and adjusting encounter rates are all options you will learn to make use of right from the start of the game. While these speed things up significantly, you have to wonder about why the game designers would be so pro-active in letting you avoid this part of the experience. If it isn’t something people want to play, why not get rid of the need all together? Why not just give us all a big shiny button to level up and save even more time? It is a strange path to walk down and I’m not sure the balance here is quite right.

Speaking of encounter rates, the ability to change them, at any time, is a strange, strange decision. If you set it to -100% you get no encounters so you can then clear a dungeon, save and then grind to beat the boss. While this is up to the player it is the optimal way to play and it gets boring fast. While some might disagree with this assessment strongly (options are great!) the problem is it forces you to choose against something that will make your life easier. Once you start thinking about those sorts of things, you also start thinking about if you want to play another 50 hours of this game at all. Sometimes these sort of thoughts can be dangerous in such a long grind filled adventure.

What I would like to see is at least a limitation to stop you changing the encounter rate until you reach the end save. That way you are encouraged to do less grinding and things like traps, hidden passages and wrong turns are actually meaningful. This is especially noticeable in some of the longer dungeons with confusing layouts and one-way switches. Make a mistake? Well you could suffer through random battles until you get it right… or you could just turn it all off and walk through with no hassle…. Then grind some more.

Speaking of the Dungeons and getting into presentation, they are generally bland and uninspired. Some of the settings are reused and you will never want to spend much time in the twisty passages. Most of them follow the exact same formula and there are few surprises to be had…save some environmental traps which you can render useless anyway (through no encounters or an early ability!).

On the very positive side, this is somewhat forgivable because the outside locations and towns are breathtaking. Sure they are ultimately empty with nothing to do, but towns especially are streamlined, cutting down on pointless wandering around and the graphics are amazing in 3d. You don’t just get some nice towns either. You can see moving clouds and a night and day cycle and other lovely effects. It shows some real care and attention to detail by the designers, the likes of which I haven’t seen for quite some time.

Outside of the graphics, the sound and music are suitably excellent, the menus are clear and well drawn and added details like the opening AR entry make the package shine. It isn’t quite perfect though, the interface is a little inconsistent, with the d-pad working on some menus, the stick on others and the touch screen being the third option! You will of course get used to it over the course of such a long trek, but having to switch around frequently on a hand-held device does get a little old (The game even supports a “one handed” mode…but again this doesn’t quite work out for everything).

To round things off, you get a basic and kind of annoying city building mechanic, which is based on the friends I don’t have and the spot pass features I can never, ever use. You can still make use of it all via the internet (on a one day cool down cycle) but I found it all more trouble than it is worth. Adding the ability to send and receive attacks from friends (or strangers) seems like a good bullet point on the box, but I wish they’d spent that money ironing out the story flaws instead (you’ll know when you get there…). However the ability for strong monsters to invade your town is fun and provides a solid opportunity to make use of all the abilities that the main game often doesn’t demand.

There are a lot of words above and it may be difficult to discern just exactly how I feel about the game. A lot of the above come down to minor quibbles or talking points, rather than straight out flaws. Let me make it clear, you should absolutely buy Bravely Default and play it, just know what you are getting into it. It certainly stretches things thin at certain times and later events may be a breaking point if you are not enjoying the game and battle systems. But the general polish and the brilliant first few hours are worth the price of admission alone. And lets face it, us JRPG fans are not exactly swimming in other options.

A better Final Fantasy? Not quite, but it is by far and away the best put together JRPG in… well maybe ever. If they can build on the base they have established here? Bravely Brave, might just become the best series around.

“The 3DS Game Library is Amazing” – A Challenge

Ok…lets do this.

Despite its relative success, the 3DS has a few problems. It is region locked, somewhat uncomfortable to hold and the online and account features are…limited to say the least. Despite this, the one thing we can all agree on is that the game library is amazing right? Right?

No. Personally I don’t think the 3DS has an amazing library…yet.

Yes that is right, I just made a pretty bold cage rattling statement, which is potentially crazy from two angles. Firstly you never question anything to do with Nintendo and you certainly don’t have a go at the 3DS! But I just did, so lets see if we can back it up by looking at the actually games. A big asterisk on the whole thing is that I’m a PAL gamer with a PAL 3DS. This has caused some issues in the past and present, but I’ll get into them in due time.

Speaking seriously now, where I think the big problem lies is that fans often treat the 3DS library like some giant checklist. Mario? Tick. Animal Crossing? Tick and so on. Once you add up that it has a zelda and a kid icarus and a Resident Evil that all equals “amazing”. Where I have an issue with that is I believe it isn’t just enough for the games to be released on the platform. They actually have to be good as well!

But more than that, an amazing library has to be representative of all tastes otherwise it isn’t quite an accurate tag. By example, lets look at a few different genres. It isn’t a perfect way to examine the complete collection, but it highlights the issue well enough:

Action:

Here is where the 3DS should shine right? Well to a certain extent it does. Highly rated games such as Cave Story, the new Zelda and Mario Kart deliver and help boost the platforms viability. Unfortunately that small sample is about where it ends. 3D Land, New Super Mario Brothers and Donkey Kong are in my opinion poorly executed and largely throw away experiences. Kid Icarus was an unplayable mess (I know some disagree strongly but come on…) and Resident Evil: Revelations, which is often held up as the example of a much needed hardcore title couldn’t have been more boring to actually play.

What that adds up to is a lack of the hardcore platformers that shone on the predecessor. There are solid indie games such as Steamworld dig or Gunman Clive, but they are never going to stand up against the likes of the portable Castlevanias (that didn’t suck) or Megaman ZX or Zeros. Some might think it is unfair to point out a few missing franchises as a failing, but it isn’t the stars of the games that is important. What matters is the quality of those actual titles. They were not just “there” they were legitimately great examples of the genre and leaves those wanting more out in the cold.

RPG

To be an amazing library in my eyes, I feel you need a strong lineup of RPG games. When you look at the 3DS, things currently come up well short. In terms of quality titles you have Bravely Default, which isn’t yet out in the West and Shin Megami Tensei IV which isn’t out in PAL. While Bravely Default certainly has promise, SMT4 and related titles or even EOT4 if you want to describe it as a RPG, are very niche at best.

Other offerings are of poor quality such as Tales of the Abyss, which is complete garbage or Pokemon which is certainly targeted at a specific audience. That isn’t to diminish those gamers, just to point out that certain types of RPG fans will still be best served with another platform. The 3DS has a small and ok’ish collection of RPGs, but amazing it is not.

Will games like Persona Q and the Dragon Quest port ultimately change this? Well quite possibly, but we’ll talk again when they are out and are actually good.

Strategy:

In terms of strategy games, you have Fire Emblem and… that is about it. There is no advance wars to be found and games like Shadow Wars are really only discussed because they were launch titles amidst a sea of mediocrity (the Nintendo ambassador program was made for a reason!). If you want quality strategy titles the 3DS is still not yet your home.

Now you might notice I left out Ocarina of Time from the action section. That is a difficult one to discuss, because lots of people think it is the best game ever and I didn’t enjoy it at all. What I can say is that it is a fair enough example to use to invalidate my whole argument if you are one of the people who love it. But even if a game is amazing, you have to ask if a diminished port is still worthy of that tag by default? This is a bit of a grey and shaky area, so weigh it up how you wish.

Ultimately what that all means is there are still big gaps in the library for a gamer like myself. That doesn’t mean it isn’t amazing to some, especially the core Nintendo audience (like my daughter!). But amazing to just about everybody? I really don’t think so.

Is it petty to even make the argument when so many people are happy with what they have got? I’ll go with no. If there are gamers such as myself let down by the games on offer then it is worth discussing it rather than sweeping it all under the rug and dismissing the very concept that important gaps exist. There are people considering a purchase after all and everybody should have a clear idea what they are in for. This is especially true when factoring in the small selections available on the PAL eshop and the great forced disparities in regional pricing (rendering a lot of it unusable).

Now if all that isn’t relatively amazing to a wide audience, what is? To me, the original DS has an amazing line-up. I don’t see how any kind of gamer besides a FPS fan (due to the limitations of the platform) could look at it and say there isn’t plenty of genuinely great games to play. Similarly the PS2 has an amazing lineup for the same reasons. You could argue either way if the PS3 and 360 quite got there due to gaps in under represented genres such as JRPGs. In these cases it is probably a weaker argument due to the shear volume of options and the blurring of genre lines, but I don’t think anybody can deny that there is still something “missing” if you are not a straight action fan.

Will the 3DS get there as well? Almost certainly, but that doesn’t mean Nintendo gets a free pass today. Throw in a good megaman, a quality mario title (yes I went there too) and release upcoming games like Bravely Default and Smash and we are starting to talk. But just releasing them will not be enough of course, those games have to actually deliver in quality and that is where the true value of the library will be determined.

The 3DS can get there, one day, for just about everybody. But just don’t call its library unconditionally amazing…yet.

Why Region Locking is an Issue #NintendoRegionFree

And more importantly, why especially Americans should give a damn.

Firstly some background for people who are not really aware of the issue in regards to game consoles:

What is region locking?

Region locking is the practice of restricting a device (in this context a Wii U or 3DS) so that it only plays games from a particular region.

So why do companies do it?

There are a lot of reasons. Some often cited reasons include the ability to restrict games from regions where the sale is not permitted, such as violent games in Germany or games that are banned for “reasons” in Australia. Another important reason is to better control the release cycle for marketing, promotional, quality control or local distributor purposes.

Like most reasons of course, they are technically relevant but mostly bullshit. Region locking exists so that companies can charge higher prices in different regions over carefully controlled release cycles. Would you pay $108 for New Super Mario Brothers U given the choice? No of course you wouldn’t.

But what else are you going to do? Import for $50? Not on a Wii U. Want Fire Emblem several months early on your 3DS for a much lower price? Chances are you do but you would be out of luck. From here of course the argument is that gamers should be supporting local distributors and things like differences in minimum wages get thrown around as if they are meaningful. The bottom line is that unless the games are actually being made in your country, and I bet they are not, you are being asked to pay extra just because they (Nintendo) feel they can get away with it.

What is the current state of play in terms of region locking?

Basically it looks like this:

(From neogaf thread care of sixteen-bit)

Region Locked: Wii U, 3DS
Region Free*: PS3, 360, Vita
Supposedly Region Free: PS4, Xbox One

Note that the PS4 and Xbox One can’t really be called region free until they are out and about and we know the details. The Xbox One in particular was going to be region locked, but apparently this is no longer the case…we’ll see what happens next week.

* It is important to note that these consoles are still region locked in different ways due to optional features. The 360 has many region locked titles and the PS3 has one (Persona 4 Arena). All three have restrictions around digital titles and movies. The important distinction is that if a company chooses to region lock a title? Well we as consumers can choose to ignore it completely, as per P4A. All other titles are not dragged into it by default, which has generally worked out well.

So why should I really care? I live in America and we get all the games?

There are two reasons to hate region locking. The first argument is that a lot of games do not make it to a lot of regions in a timely manner or even at all. For example obscure Japanese titles or even big name RPGs have been delayed, forgotten about or sent across with terrible translations.

Whilst this is a critically important issue to some, I’d argue that it really is a small deal in the big scheme of things. Don’t get me wrong, I know the pain of not getting games as a PAL gamer (And an Australian one at that!), but I’d argue that in terms of forcing Nintendo to change their minds, it really is a bit of a losing argument.

The bigger issue with region locking is simply lack of competition for pricing. New releases in Australia typically go for around $78 or perhaps $89 depending on the genre. Why are they so far below the standard $110 RRP? (Well at least if you don’t shop at EB Games) It is because you could pretty much go anywhere in the world and get them for $60 or less. Don’t think companies like JBHifi or Harvey Norman look at this as a factor? Well they have an import section of their own where you can get cheaper games from the UK.

Finished with a game? You can then sell it to anybody, anywhere in the world. Having this power is important, especially when you are talking about more obscure games that don’t get a local release. I probably wouldn’t bother to save $30 on The Last of Us by importing (and I didn’t!) but if somebody in the US was finished with their 3DS harvest moon copy? I’d be happy to take it off their hands for a good price…if such a thing were possible.

By concentrating on this side of the issue, it comes down to a more manageable case of where the money is coming from and going to. Are we as the gamers going to take the hit? Or are game companies going to take the risk of losing a bit of profit to do the right thing? With the Wii U sales as poor as they are (and let us face it, about to get worse) we should be able to get through that there is more money to be made actually selling an open console than hanging onto profits that don’t exist.

Ok I’m onboard, what I can I do about it?

The most important thing is to communicate to Nintendo that region locking is a major factor in your purchasing decision. There is a balance to be struck here by Nintendo, just like with any decision. Basically it goes along the lines of:

Sales lost via region locking < Extra profit gained by charging regions higher prices and controlling distribution.

What we need to do is convince them (like Microsoft and Sony seem to have realised) that the sign in the equation is the wrong way around. For example? Nintendo have made exactly $0 off of me with their Wii U console because I refuse to buy one due to the regional restrictions. If they remove the lock? Sure, they'll make a bit less money on licensing because I'll sometimes import my games. But it'll still be a lot more than the nothing they currently get. I actually do want to purchase one, I just can't justify the expense at this time and for this reason. If enough people voice this opinion to them? Something may change (or not, this is Nintendo, but we still have to try).

To help, please show your support by tweeting with the hashtags #EndRegionLocking and #NintendoRegionFree
Then make sure to follow @EndRegionLock and @Cheesemeister3k or the excellent thread at NeoGAF for updates. Above all else, never give up!

Super Mario World 3D

Because Nintendo (or Ustream) can’t make a simple video work in 2013, here is a bit of gameplay.

For a 3D mario game? It looks …. basic and by the numbers. Sigh once again at Nintendo. I suppose I really am just not their target audience…which seems to be the 10 people who have purchased a WiiU so far. I’m sure they are stoked.

Nintendo Direct 4/17/2013 Gifs

Hot off the Nintendo direct, here are some gifs for you.

Mario RPG thingy.

Looks ok I suppose.

New Mario Party

Yeah this little feature might cause some hilarity!

Earthbound!

Coming soon to the VC which is coming soon. It isn’t that great, but at least people will stop banging on about it.

Zelda,Link to the Past 2:

Not really feeling the new art style:

But this bit is pretty cool:

Yoshi’s Island 2:

And still not feeling the art style. My childhood!

Pikmin 3

Pokemon Direct – Pokemon X and Y

Nintendo have dropped some bombs and announced a new set of 3D pokemon games for the 3DS.

Check out the trailer:

Looks like we are getting character customisation, a whole heap of new critters to collect and some dubious frame rates to display it all.

(Care of Dennis @ Neogaf)

Of particular note is that there will be apparently be a world wide release. This even includes Australia, which must be a new discovery for Nintendo.

However there could be a few issues with the transition to 3D and getting all the new Pokemons right though. I choose you … umm blue penis between two giant breasts with eyes pokemon…

Besides the unfortunate Tittyfuk, and some poor animations it looks really quite good:

WiiU Region Locking Update

So some news is in…

Famitsu reports:

“What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played.”

(Care of the wonderful Cheesemeister on GAF).

No surprises here…hopefully they tell Nintendo of Australia about it some time. Region locking is a terrible practice, but if your stuff sells like hot cakes, you would have to be kind of stupid not to keep doing it.

The question remains, to what region? If PAL is UK, Australia, NZ then everything is about as good as can be expected and I can move on with eventually importing from the US if it ends up delivering the goods. The problem in my mind still remains that locking to Australia/NZ only makes a whole lot of “sense” (if you are going to put artificial barriers in to protect profits, might as well go the whole hog and do it properly)…and it is only a matter of time.

WiiU Region Locking

Update:
I’ve contacted Nintendo Australia, who have no information at this time ? Apparently they will be told closer to release. Hmm.

Retailers EB and JB are also yet to reply, curious considering you can preorder it. Hopefully the beans will be spilt soon.
——

So we have the price, which is reasonable, release dates and enough information about games to grab our attention.

What is missing? Just how region locked this baby is. Now this is Nintendo, so some form of region locking is expected. The 3DS was locked nicely and has performed well, so you can’t see them suddenly doing the right thing.

Why the worry? Well games are currently priced at around ~$115 US in Australia. Ouch. No doubt there will be some discounts to be found, but a big part of that is having to compete with imports. Even with imports, you never expect big or sudden price drops on Nintendo products. Price aside? Australia has a habit of getting games very late…. Or not at all.

20120917-073012.jpg

The sinking feeling? That the WiiU will be locked to an Australian/New Zealand region. Games are starting to come out as ANZ editions, retail stores are selling UK copies (for half the price) and the silence is a big concern.

Companies have no problem telling you good news. To me this all smells bad because there is currently no information to be found. I will continue to try to dig it up with Nintendo and others, and will update when the bad news come crashing in.

For me? Given the games can be found elsewhere (I don’t fancy Bayonetta) and next gen is around the corner, region locking is a deal breaker, at least in terms of buying a local console.

3DS LL

So we get a new 3DS. It is bigger and better (with a better battery) and all these things are welcome.

Still, no second stick to make games on it actually fun. Look at it this way:

Let us explain this:


Nintendo need to just bite the bullet, admit they messed up and make a better hand-held. Yes there are a lot of games that don’t need the type of control systems a second stick makes possible. I play these on my iphone or ipad. Sure it isn’t needed for the platform to be a success, but as I have mentioned before with Nintendo, allowing these sorts of experiences does not preclude the other markets they are targeting. They will just sell more hardware to more people and actually get 3rd party support.

This is not a bad thing.

Nintendo 3DS Conference

After the Wii U train wreck, expectations for what they would show for the 3DS were quite low. I expected a stronger showing, but nothing much out of the mario/zelda/same old shit trinity. Let us get this straight. E3 2012 is all about the WiiU. The 3DS makes the WiiU pointless in just about every way, so no way were we getting anything new or exciting here.

Hey and Nintendo delivered!

Now I can understand how they don’t want to appeal to more of the core gamer market. What gets me is why they don’t just bloody well do it anyway. Release a couple of interesting games, build a market and then the third parties might actually sell a game or too. They have the talent. But they are doing what they are doing, and that seems to be ticking along well.

The big problem with this conference was how nervous everybody was. Nintendo, we don’t know or care who these people are. Just get professional presenters (no not ubisoft style) and get the job done.

Anyway what did they show? Here are the highlights:

First thing I noticed:

Watch this video to understand

Castlevania

I’ve never been a huge fan of the series. The DS games were pretty good. It looks? decent. Not terribly excited by it but might be a fun diversion if cheap or particularly meaty.

Luigi Mansion

Looks like a bit of work has gone into it. Not my thing, but my daughters might like it.

Mickey Power of Illusion

What did they just show? Unless the whole game in underwater that looked really slow and really bad. Major hype killer here as I remember the old games fondly. This just looks like they slowed it all down and made it for 4 year olds. Having said that, my 4 year old will probably love it.

Paper Mario

Looks great, well suited to the 3DS of course. Mario overkill? Yes…but the games will hang around for a long time and I’ll be getting this. The presentation was way too long though. It is not like it is a new IP, we have seen all this before.

We then saw a trailer for Kingdom Hearts DDD. I love the shout out to it’s circle pad pro support. He didn’t add ‘because we fucked the design of the 3ds up so much’ but good to have it acknowledged.

Scribblenauts Unlimited is more open world. This isn’t a good thing in my opinion. Keep it tight and focused. The game has already suffered from them trying to exploit it and make it a bigger “game”. Looks like that is going to get worse.

eshop

“Hey!” Nintendo says. “This thing exists”. If they stop making it so terrible I might use it. It is really a joke. Speaking of jokes, things then got a bit ‘Ubisoft’ on us with Nintendo Video.

New Super Mario Brothers 2

Yep, that is a mario game all right. Focused on collecting coins? Who wanted that? How about tight platforming and great level design? The main thing seems to be street pass features about comparing collected coins. This is something I would never use, maybe useful in Japan. Same with coop play.

I can see the point, but I don’t like what Mario has become. Super Mario World is just so different now, and just so much better. Being able to fly is a start, because this make the levels vertical and potentially somewhat interesting. It seems they know what people (I) want, but once again just don’t want to deliver it.

Once again it goes to show the 3DS really is the star for Nintendo, and maybe the game industry at the moment. Nothing new, but what was there probably hit the mark. Some games coming out in 2013 would have been interesting, unless Nintendo knows something we don’t. Keeping the shine on the Wii U is probably the whole point at this stage, so can’t really blame them.

I have a 3DS, and might dust it off some day. I’ve still to really play any substantial time with it despite owning several games. Oh and yes, I have the mario game, I am part of the problem.